![]() Get Google Cardboard for iPhone or Android. It includes a number of games, immersive learning tools and I really enjoy being able to view major world landmarks like the Eiffel Tower in 360° virtual reality. InMind VR is a fascinating way to explore the depths of the human brain in an immersive 3D learning environment. Take a journey into the human brain in search of the neurons that cause mental disorder. Jaunt VR also offers a wide range of other fascinating immersive VR environments to delight your senses. Get up close as personal with musical legend Sir Paul McCartney as he perform his classic song “Live and Let Die” in 360 degrees, with stereo 3D and immersive audio. You can also experience extreme sports like you’re participating in them and explore many of the most beautiful places on Planet Earth using the Google Cardboard viewer. ![]() Watch Discovery Channel shows like Gold Rush, Survivorman and MythBusters in 3D VR. Practice base jumping for the first time, see a concert from the stage, watch a movie making-of with a private guide: with GoPro VR, turn your smartphone into a VR device and be in the middle of the action! Here are the best VR apps for iPhone and Android to help you get started: 1. Virtual reality and its cousin augmented reality is poised to be the next wave of technological innovation for consumer devices, so if you want to stay on the cutting edge you will want to learn how to surf this wave now! The highly anticipated next stage of this VR technology is coming soon in the form of Google Daydream. There are other VR platforms that are coming of age such as HTC Vive, Oculus Rift and PlayStation VR but they are still very expensive. When I searched the App Store, I found that the best VR apps were buried so I put together this learning guide to help you find the most amazing VR apps to test out Google Cardboard. Once you have your Google Cardboard device, you’ll want to test it out with the best VR apps. You can order Google Cardboard starting at only $10. You can take a peek at the future of virtual reality right now using Google Cardboard, a low-cost, DIY virtual reality headset that uses your iPhone or Android smartphone to give you a 360° VR experience. ![]() The best way to learn about the possibilities of virtual reality is to experience it for yourself. The possibilities of virtual reality are endless and current technologies are only scratching the surface. VR has the potential to transform how we interact with our Internet-connected devices and become the next big learning platform that allows us to learn in immersive 3D environments that engage all of our senses. In another study to validate the usefulness of spatial sound in VR, the paper, “ On the Validity of Virtual Reality- based Auditory Experiments: A Case Study about Ratings of the Overall Listening Experience” by Michael Schoeffler, Jan Lukas Gernert, Maximilian Neumayer, Susanne Westphal, and Jurgen Herre, presents a series of experiments to characterize the perception of spatial sound in real and virtual spaces, including an actual and simulated listening booth and cinema, as simulated via an Oculus Rift.Virtual reality is going to everywhere in the next couple years. On this point, the article “ Creation and Calibration Method of Acoustic Models for Historic Virtual Reality Auralizations,” by Barteld Postma and Brian Katz, details efforts to align in situ measurements and auralization simulation results of a historic church in Paris, including a methodological calibration procedure for room acoustic models using geometrical acoustical simulation software to recreate realistic auralizations. ![]() Further, it is well known that user testing can be used to validate the importance of various aspects of spatial sound in virtual and mixed-reality environments. The paper provides data which is useful for the design of spatial sound systems, and comparative data for different user populations. The first paper presented in the special issue, by Sungyoung Kim, Richard King, and Toru Kamekawa, “ A Cross- Cultural Comparison of Salient Perceptual Characteristics of Height- Channels for a Virtual Auditory Environment,” describes a series of experiments showing the effect of cultural background on preferences among various spatial soundscapes displayed through speaker arrays. ![]()
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